Town: Nto̠ Amuandbö Ner

Nto̠ Amuandbö Ner

Nto̠ Amuandbö Ner
Example Wood Elven architecture.
StateFederation of Alveria
ProvenceNto̠ftǟmǟw District
Sub ProvenceTuksupronehe Zone
RegionLæyi Îse Heathland
Founded1534
Community LeaderAdministrator Tshèsë Pemosad
Area6 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation5512 m (18083 ft)
Average Yearly Precipitation75 cm/y (29 in/y)
Population1433
Population Density238 people per km2 (716 people per mi2)
Town AuraConjuration
Naming
Native nameNto̠ Amuandbö Ner
Pronunciation/nto̠/ /ˌamuˈandbo˞/
Direct Translation[able; capable; competent] [prisoner]
Translation[Not Yet Translated]

Nto̠ Amuandbö Ner (/nto̠/ /ˌamuˈandbo˞/ [able; capable; competent] [prisoner]) is a subtropical Town located in Tuksupronehe Zone, Nto̠ftǟmǟw District, within the Federation of Alveria.

The name Nto̠ Amuandbö Ner is derived from the Wood Elvish language, as Nto̠ Amuandbö Ner was founded by Ra̋ch Cú̄kīb 'Aura Frivolous' Jóchī Bé̄s Vú̄rmb Zulvarash, who was culturaly Wood Elven.

Climate

Nto̠ Amuandbö Ner has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 9°C (48°F). Nto̠ Amuandbö Ner receives an average of 75 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Nto̠ Amuandbö Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 5512 m (18083 ft) above sea level.

Overview

Nto̠ Amuandbö Ner was founded durring the early 16th century in winter of the year 1534, by Ra̋ch Cú̄kīb 'Aura Frivolous' Jóchī Bé̄s Vú̄rmb Zulvarash. The establishment of Nto̠ Amuandbö Ner was somewhat plagued by a lack of willing colonists, leading to Ra̋ch Cú̄kīb 'Aura Frivolous' Jóchī Bé̄s Vú̄rmb Zulvarash electing to pay people to resettle in Nto̠ Amuandbö Ner.

Nto̠ Amuandbö Ner was built using the conventions of Wood Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Nto̠ Amuandbö Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nto̠ Amuandbö Ner is buildings are speckled and packed arround narrow canals streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Nto̠ Amuandbö Ner's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Nto̠ Amuandbö Ner has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Nto̠ Amuandbö Ner suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Nto̠ Amuandbö Ner long.

Civic Infrastructure

Nto̠ Amuandbö Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nto̠ Amuandbö Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nto̠ Amuandbö Ner's parks.

Nto̠ Amuandbö Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nto̠ Amuandbö Ner.

Nto̠ Amuandbö Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nto̠ Amuandbö Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nto̠ Amuandbö Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nto̠ Amuandbö Ner's public wards, blessings, and other arcane systems.

Nto̠ Amuandbö Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nto̠ Amuandbö Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nto̠ Amuandbö Ner's natural decorations nor waterways.

Nto̠ Amuandbö Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nto̠ Amuandbö Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nto̠ Amuandbö Ner's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Nto̠ Amuandbö Ner sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Thoqqua near Nto̠ Amuandbö Ner are known to be a mutant strain of the creature.

Nto̠ Amuandbö Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Augury energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5817 m2
    • Cattle and Similar Creatures: 358
    • Poultry: 4299
    • Swine: 286
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 143

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

445 of Nto̠ Amuandbö Ner's population work within a Foundational Occupation.

946 of Nto̠ Amuandbö Ner's population do not work in a formal occupation, but do contribute to the local economy. 42 (3%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Nto̠ Amuandbö Ner is known for its unusual rock formations.

POI

History

The the a Plackart of Transmutation, an a Plackart imbued with notable amounts of Transmutation energies was created near Nozbö Ne̜t Ner by in time immemorial, reportedly some time during the early 2nd century.

History